Week 11: Framing


Nov 07 2010

Week 11: Framing

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1. Last week we watched two examples of kids using computers (coloring on a website; interacting with an ipad) to do an activity virtually instead of in reality. Does this inhibit or enhance developing learning skills? Why would someone want their child to color on the internet instead of just color on a piece of paper?

2. Are video games susceptible to the ‘uncanny valley’ rule? Are some video game characters too human-like, or do players prefer more realistic development?

3.  The PS3 game “Little Big Planet” allows players to collect items that let them customize their characters and design their own levels. Are games of higher interactivity with this kind of specific control becoming a trend or are free-roaming games more popular and considered more interactive?

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