Framing Questions | Interactive Gaming – Week 11


Nov 07 2010

Framing Questions | Interactive Gaming – Week 11

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1) Which theory explaining the effects of violent video games on kids, the catharsis theory or the social learning theory, seems to be the most valid? Why?

2) What are the downsides of giving creative control over to publishers?

3) For every arcade game released in the US, nine are released in Japan. What are the reasons for this wide disparity?

4) Of the game classifications–core, casual, serious, and educational—which garners the most revenue? Why?

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