Category: John Hartley


Archive for the ‘John Hartley’ Category

Sep 27 2010

Framing Blog (Week 5)

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1. In his book, Lanier discusses trolling (p. 60), which refers to an anonymous person that is abusive in an online environment. My question surrounding the phenomenon of trolling is, what is it about the internet that gives us a feeling of safety and anonymity? Why is the common thought to not worry about what we post or say? Is it because we feel there are no consequences?

2. Is technology really taking us toward a world of “telegigging,” ” songles,” and “formal financial expression?” With telegigging, holographic projectors that immerse you inside the action seems almost like a pipe dream. Do we really have the want or need for something like that? And, going back to the previous question, how would they be effected by trolls?

3. Is Lanier suggesting toward the end of the book that the internet has become a deterrence from using a large vocabulary? He talks about the bouba, kiki, Juliet, sun metaphor, and how we would have to choose those words much more carefully, but what is the point he is making? Does he think our vocabulary has become minimal already?

Sep 23 2010

Week 4 Response

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1. Would “Mickey”s be monopolizers? Or can there be no monopoly in intellectual property?

There isn’t really an option to have a monopoly on intellectual property. Even if it is sold to the Mickey’s there will still be a surplus of other properties not owned by said Mickey. Take for example anything having to do with Disney. For every one piece of material that is the intellectual property of Disney, there are five or six spinoffs that are different enough to prevent infringement. An example would be the Animaniacs, owned by Warner Bros. If you take the clothes off of these characters and make their ears round, they look remarkably like Mickey Mouse, but because they are different enough, there is no issue with copying Disney’s intellectual property.

2. From Chapter 2: As we progress further into the digital age, is our human communicative capacity decreasing or increasing, with all of the advertisements we see daily?

Human communicative capacity in general will skyrocket. Maybe not physically, but digitally we are more connected than ever. We have a large number of social networks and the number is growing daily. There are endless ways to communicate with one another and advertisements are another way that we can interact. With viral marketing, companies are going to YouTube to create ads that will generate more views than regular commercials. The thing companies might not understand is that viral videos don’t just happen. There is a certain flow to how they get into the mainstream. Through pushing these videos on Twitter, Facebook, Digg, and other sites, we are improving the chances for the company to push their product. In this way our communicative capacity is increasing as we spread pretty much everything around on the internet.

3. Will we start to see more companies doing stuff like the NASA Clickworkers experiment? If so, why? And will all knowledge eventually be created by the common collective?

Earlier this month we saw something similar with Diaspora, a newer social networking site, who released their code to let potential users look through to make changes or improvements. Keeping this as an example, the internet is somewhat becoming a gigantic focus group, allowing companies and businesses to figure out what the common user likes about a program or website, fixing it, then releasing it later. These are the types of sites that release a “beta” version and sometimes only release it to a select number of people. A large enough group will show a good sample of the overall population. Through open source programs and communities, such as Ubuntu and slashdot, the common collective is slowly making it’s way into mainstream mediums. Freeware and free torrent sites are showing a trend toward a more widely accessible range of programs. This again lends to the idea that in the next few years we will see an increase in programs and software that people can either get for very little or nothing.

Sep 19 2010

Framing Post: Week 4

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1. Would “Mickey”s be monopolizers? Or can there be no monopoly in intellectual property?

2. From Chapter 2: As we progress further into the digital age, is our human communicative capacity decreasing or increasing, with all of the advertisements we see daily?

3. Will we start to see more companies doing stuff like the NASA Clickworkers experiment? If so, why? And will all knowledge eventually be created by the common collective?

Sep 15 2010

Hartley Research Proposal

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Online Gaming Addiction: Is online gaming the drug of the future?

Proposal by John Hartley

This research paper will discuss and dissect one of the most prevalent Internet problems of the day. That problem is addiction to online gaming. Since the Internet was introduced, even before online gaming, signs of addiction were prevalent throughout the United States with some studies dating back into the 1990s. The following research will show how, over time, this addiction has consumed massive amounts of users, from Massive Multiplayer Online Role Playing Games such as World of Warcraft, to smaller browser-based games like FarmVille. This research is important to the future of the Internet and society as identifying the problem before it becomes too serious means a cure can be found. Many researchers have looked at past statistics of addiction and past technology surrounding online gaming, but few have hypothesized about the future and direction these online games are going.

The researcher will show how online gaming is and has become an addiction to many through past research on the topic and will make comparisons to drug addiction statistics (most closely marijuana). A definition of “addiction” will be set, followed by an outline of how each stage of addiction can be found in gamers and how addiction effects gamers’ lives. One article of study will show “The Effect of Computer Gaming on Subsequent Time Perception” (Luthman, Bliesener, Staude-Muller), which will solidify a major effect of online gaming addiction.

Through statistics, comparisons will be drawn and will then be applied to the main statement: Online gaming is becoming the next major addiction of the future. By looking at studies dealing with endorphin release and general brain function while playing video games, the research will again show a deep comparison to drug addiction. Along with the study of endorphin release, the researcher will also call on information from the psychological and medical communities for studies on the adverse effects this condition can have on addicts. In the second half of the paper, the study will point to why online gaming has the potential to be the “drug” of choice in the future. By analyzing virtual reality platforms and accessibility with widely popular games like “FarmVille” the researcher will build his case.

Through this study, new information is expected to be found showing that there is a pattern in the online gaming culture that is leading to more addicts every year. A correlation will most likely be found between online gaming usage and drug abuse. Statistical analysis may be gathered with simple ANOVA tables, which will prove or disprove any correlation between the two. If a correlation cannot be disproved the researcher will hypothesize on the future of online gaming addiction using the studies and research already used for the backing of the study. A survey may also lend to this research, contrasting drug use and online gaming use and reasons for each.

With this research, online gaming addiction could be better understood, leading to a possible “cure” for gamers worldwide. The research also has potential to have an interactive format, which would help it spread across many mediums.

Sep 09 2010

Response to Myself

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Earlier in the week we all posed several questions to our classmates and ourselves, expecting to have them answered and I think through the reading and class discussion I can handily answer most of my own questions.

To my first question regarding timeliness of studies and how in depth they can go, there really is no set answer. Through the discussions of several theories, it has become clear that no method is perfect and all studies can be shattered by another study that is done with more thought or more research. We discussed Einstein briefly in class and one of his most famous quotes follows: “The important thing is to not stop questioning. Curiosity has its own reason for existing. One cannot help but be in awe when he contemplates the mysteries of eternity, of life, of the marvelous structure of reality…” This quote alone says it all.

We should never be satisfied with the information we are given through research. In saying that, I believe that every study has some form of heuristic value. No matter how valid or falsifiable a study is, it has the possibility to get our brains working. It is only when we stop questioning that our need for research has ceased to exist. To me, heuristic value is somewhat of a cyclical process because once the information has been displayed, even if we don’t realize it, the new information is locked in our subconscious.

Take the discussion we had in class about Political Economy of the Media. None of us really had thought about several corporations controlling everything that we see in the media, but as soon as the idea was brought up, there were hundreds of ideas running around in the classroom, trying to make sense of what we were discussing. It is through this and other examples that I say research is never finished and methods can always be improved upon.

As to my question regarding online survey vs. written survey, I feel a study is immediately assumptive if it expects all of its sample to be able to partake in an internet survey. With a written survey or telephone questionnaire, it is much easier for everyone to have an equal chance to answer. Researchers would be making the same assumption with an online survey as the researchers behind the cultivation theory, assuming everyone is the same, with no thought into background, ethnicity, etc. Although an online survey might be quicker, if you want to reach the best sample, other survey techniques would serve the findings better.

Sep 06 2010

Framing Post Week 1

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With how quickly we are able to get our knowledge through the internet and with social media sites, how relevant and timely is the research that is being done? I feel like the more in-depth research gets, the less timely the research becomes. How do we then create research that will be both current and in depth?

Surveys were discussed as a way to gather data. Would the outcome of an online survey give you different results than a survey that was done with paper and pen? If so, how much would that skew the data that you are trying to obtain?

If you were to do an analysis of generational television watching, how do you determine what age a generation begins and where the parameter ends?