Posts Tagged: online gaming


Posts Tagged ‘online gaming’

Nov 08 2010

Week 11 Response

Published by

My questions for the week were:

How do games effect people?

Do games allow the player express individual morality?

What sociological impact do games make on groups of people?

The creation of interactive entertainment has redefined, but not reshaped how human being compete with one another. Like other entertainment formats, video games have both positive and negative effects on how human beings act. It is arguable that games allow the individual to express their own morality. Today in class I thought that it was a very striking thing to talk about a small child’s reaction to playing one of the controversial Grand Theft Auto games. The boy committed several acts of murder and extortion, yet obeyed traffic laws and wept over hitting pedestrians. Could it be that games like so many other forms of expression allow people to act out their beliefs? The effect of games is even more dramatic in regards to group interaction.

In terms of sociology, gaming in this medium has allowed a wide variety of individuals to interact and form bonds over objective based gaming. Whether it is storming the beaches of Normandy for the umpteenth time, helping Mario defeat Bowser, or gunning down the Nuremberg speedway in sports cars a community is creating by this shared experience. Whether it is an individuals satisfaction via entertainment or meeting of like minded individuals, the interactive gamer remains a fixture in the interactive consumer landscape.

Sep 15 2010

Hartley Research Proposal

Published by

Online Gaming Addiction: Is online gaming the drug of the future?

Proposal by John Hartley

This research paper will discuss and dissect one of the most prevalent Internet problems of the day. That problem is addiction to online gaming. Since the Internet was introduced, even before online gaming, signs of addiction were prevalent throughout the United States with some studies dating back into the 1990s. The following research will show how, over time, this addiction has consumed massive amounts of users, from Massive Multiplayer Online Role Playing Games such as World of Warcraft, to smaller browser-based games like FarmVille. This research is important to the future of the Internet and society as identifying the problem before it becomes too serious means a cure can be found. Many researchers have looked at past statistics of addiction and past technology surrounding online gaming, but few have hypothesized about the future and direction these online games are going.

The researcher will show how online gaming is and has become an addiction to many through past research on the topic and will make comparisons to drug addiction statistics (most closely marijuana). A definition of “addiction” will be set, followed by an outline of how each stage of addiction can be found in gamers and how addiction effects gamers’ lives. One article of study will show “The Effect of Computer Gaming on Subsequent Time Perception” (Luthman, Bliesener, Staude-Muller), which will solidify a major effect of online gaming addiction.

Through statistics, comparisons will be drawn and will then be applied to the main statement: Online gaming is becoming the next major addiction of the future. By looking at studies dealing with endorphin release and general brain function while playing video games, the research will again show a deep comparison to drug addiction. Along with the study of endorphin release, the researcher will also call on information from the psychological and medical communities for studies on the adverse effects this condition can have on addicts. In the second half of the paper, the study will point to why online gaming has the potential to be the “drug” of choice in the future. By analyzing virtual reality platforms and accessibility with widely popular games like “FarmVille” the researcher will build his case.

Through this study, new information is expected to be found showing that there is a pattern in the online gaming culture that is leading to more addicts every year. A correlation will most likely be found between online gaming usage and drug abuse. Statistical analysis may be gathered with simple ANOVA tables, which will prove or disprove any correlation between the two. If a correlation cannot be disproved the researcher will hypothesize on the future of online gaming addiction using the studies and research already used for the backing of the study. A survey may also lend to this research, contrasting drug use and online gaming use and reasons for each.

With this research, online gaming addiction could be better understood, leading to a possible “cure” for gamers worldwide. The research also has potential to have an interactive format, which would help it spread across many mediums.