Week 12 Framing Questions


Nov 14 2010

Week 12 Framing Questions

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  1. In the first article, it discusses how users learn to use a game and the world that the world creates.  Now, I am not familiar with these games as a player, but the things that the article discusses as things one must learn to be successful in a virtual environment sound similar to ways to be successful in the real world– learn the rules and follow them, be social, you can’t do everything alone, and things are complex and challenging, but you can find a way to get through them.  My question is, how can we use virtual environments to teach these values to children and others in a way that is fun– as well as show that these characteristics transfer to real life?
  2. In the second article, it states that the strategies used to build customers in metaverses do not transfer to their products in real life.  Why would a company focus their attention on virtual goods instead of the real ones?  What are the implications of this?
  3. Education is the key.  In the scenarios talked about in the third article, many of the situations came about because someone who didn’t know what they were doing logged on to Second Life.  I have never used Second Life before, and this article would make me want to take a class or seminar on it before signing up.  We often forget with the fun aspect of technology comes  a lot of power and responsibility.  As we gain more tools, we must learn to use them correctly.  What are some of the ways that people at Second Life and other organizations do to teach the public about their virtual reality and how to stay safe while using it?

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