Framing Week 12


Nov 14 2010

Framing Week 12

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The video that we watched on Wednesday briefly discussed the online Second Life stores of large clothing companies that eventually failed. Are there any examples of real-world companies that have successfully mastered the MMOG economy in terms of selling goods through them?

I am confused as to the type of learning that the authors of the first article are exploring. I do understand that learning is not referred to in an academic sense but I’m still unclear as to the importance of this type of learning as it relates to intelligence? Could you clarify this for me?

The act of creating an avatar and conversely the virtual world in which that avatar lives is a customization act, but will the people participating in such acts be open to personalization. Do companies using personalization techniques to intrude on the virtual world undermine the sense of agency that is afforded through MMOG?

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