Framing Questions- Virtual Worlds


Nov 14 2010

Framing Questions- Virtual Worlds

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1. The authors state it is “shared interests that provide a reason for people to come together on the internet, while networks of practice provide the technological means to share and create practices,” could this be a definition of media convergence and how the virtual world has contributed in many ways to the perceptions of reality?

2. Are the visual mediums that provide a sense of place, space and physiological embodiment only hindering users from experiencing actual reality because users find comfort in their own home from the “real life” virtual world they see on a computer screen or television?

3. Due to the virtual world, is there a separation from imagination and reality anymore? Are these games “just games” anymore?

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