Visual Aesthetics according to Katherine A. Nolan

Visual aesthetics according to Katherine Nolan, August 31, 2012:

Aesthetics encompasses the philosophic idea of beauty.  It can be argued that beauty is perceived uniquely to each person. Although this may be true, there is a scientific explanation to understanding what is commonly visually pleasing to the eye. For example, any photographer is familiar with the rule of thirds, meaning that the main focus of the photo will look better framed according to the rule. The rule of thirds is so widely accepted that most modern cameras (including the iPhone) have the option of triggering a grid on the screen prior to the shot. The rule of thirds is just one of many common practices used in the field of design.

 

Professor Motley, I may have made the conscious decision to not raise my hand when asked who Googled the term “aesthetics,” but only to get a running start. So, I owe you a response that is completely derived from my vastly expanded knowledge on the subject.

Aesthetics – the visual elements of an object.

Not quite as eloquent as the philosophic idea of beauty, but I don’t like inserting the word beauty into the definition of aesthetics. I do agree with the definition but I think it can be easily misunderstood. Beauty, along with aesthetics, are constantly being redefined by society. The desired figure of a woman has shifted to all sides of the spectrum and hairstyles shift even faster.

The same concept applies to design. As August 31 Katie said, there are widely accepted “rules” to creating an aesthetically pleasing design and we have Gestalt to thank for his Principles of Design. A tremendous amount of weight lies on the aesthetics of an object and it’s relation to the whole, including similarities and differences. The human eye’s natural instinct is to look for patterns in order to fully understand the visual. The inclusion or omission of a defined pattern influences the translation of the visual.

For this reason, when artifacts are designed to be interactive, the visual aesthetics can ultimately help the user or make he/she work harder. For example, buttons on the internet are consistently designed to look like a button because there are distinct aesthetics of a button that are familiar to users i.e. the placement, color, style decoration, hover animation, container, etc. Designers may use the exact opposite aesthetic techniques to undermine the button. This decision is often used in games where a user is encouraged to explore the interface looking for clues that are only activated by rollovers. Very interesting. Two different aesthetics, two different objectives. Visual aesthetics is crucial to visual communication. Either the button screams for attention or it wants to be found – but that isn’t communicated via text; it is communicated through carefully planned aesthetic decisions.

 

 

 

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Forget the Film

In “Playgrounds Digital Arts Fest 2012,” the best of the best title film was outrageous. I barely noticed the titles, though. I was drawn into the the organic, flowing underwater-like motion of creatures in a world that had a story to tell. Where was this. Why was it created? Who are at these names that waft about. How are these elements connected. What do they mean?

Three weeks to produce!? They new the turnaround would be so short, they had to skip the sketch book and go straight into 3D animation. I would love to see this on a cinema screen. Really big. The titles were elements created within the sequence not added to the top. Amazing.

In Six Feet Under, the title sequence is clean, clear and simple. The imagery seems to be warm, calm and serene even though it is obviously about death. Titles are superimposed, typed on, faded in. They stay static, they ride down with liquid in the embalming solution, beautifully. Ugh. Did I just type that? I mean serenely.

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Made: Be A Famous Graphic Designer

Reading Michael Bierut’s 79 short essays was an easy read.  The essay that I enjoyed the most was the essay titled, ‘How To Become Famous’.  Just from reading the title, I thought I would be reading about being ‘famous’ like a popstar or actor, but on the other hand he discusses “famous” in the world of graphic design.  The advice that he offers seem common sense but offers great points a good designer should FOCUS on.

When someone enjoys what they do it, it never feels like work. Bierut states that in order to a great designer they ALWAYS WORKING and PRODUCING.  Even when you are not getting paid you must always find ways to inspire your creative side.  You should always strive to sharpen your saw and the only way to do that is doing work! In the mist of doing all this work, you should enter your BEST work into design competitions.  How else will you get noticed if you do not put work out there?  Bierut provides great advice on what works and how you should enter it.  In particular, I never really thought about entering my projects on a ‘bigger’ scale.  When laid out properly it will get the most and lasting impression from judges.  Great advice for the aspiring rich and/or famous designer.

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Visualization

I have noticed over the years that info graphics have become a big business in the graphic design field. I think it is at least in part because of the pace of our modern lives. A quick read is more important than ever. If your information can be consumed in four seconds rather than thirty seconds, it will have a higher success rate for being noticed, understood and remembered. But, in addition to the tendency to want to read data quickly, there is now a new level of data availability. When available data meets competent designers – art happens.

Watching Journalism in the Age of Data helped me clarify the importance of visualization which includes data visualization and infographics. Humans are “wired” to quickly understand the visual world. Half of our brain is dedicated to visual information. Visualization is more about art than programming. When Koblin showed the visualizations of the the air traffic around international airports, it said much more in a glance than statical data could have explained in pages and pages of numbers. And they were beautiful!

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i’m friends with sunbonnet sue.

We covered such a breadth of information in Visual Aesthetics that I don’t want to try and make a list of what I learned–I’d inevitably leave something off.

I don’t know why, but every time I start to write this post my mind keeps wandering back to a class I took my last semester as an undergraduate at UNC. Visual Culture was one of my favorite classes of my undergraduate career, and it was because it taught me to look at things for what they were, instead of judging the object itself first. We spent an entire week talking about the tradition of quilt making in the United States and I remember feeling rather indifferent about quilts before that week. We talked about quilts in their own context, and I came to appreciate quilts as an amazing visual artifact of culture.

I don’t know how that all connects to Visual Aesthetics, because that course wasn’t really about aesthetics, but I felt like talking about it, and I know this course makes me appreciate that course I took almost 4 years ago even more than I did at the time.

In the very first post, we wrote what we hoped to get out of this course. I wanted to be better at coming up with ideas and more confident in my creative abilities. I definitely feel more confident, and I’ve learned that being good at ideas just takes time and experience.

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Morris and Motion

Rick Morris, in Creative Inpsiration spells out the three components of design (and life, he adds). They are the graphic, the physical, and the architectural components. Though each of these components can live independently from each other, when they combine beautifully, they become a work of art. Thinking about my own After Effects projects after watching Morris, I feel like there is no limit. It can be narrative, emotional, inspirational, creative…

Seeing Morris’s work was like watching a canvas in motion. I often separate art and design and never have I incorporated motion. I am SO looking forward to working with After Effects, my new found love, merged with design and fine arts. I’m ready to bring the richness of hand created work onto a moving canvas.

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One time, I took a Visual Aesthetics Course.

Well, like most courses in iMedia, Visual Aesthetics kicked my butt. I entered the program with a journalism and broadcasting degree and felt fairly comfortable with basic design concepts. While I understood that creating solid designs would require hard work, I don’t think I realized just how much.

Anyone can design a website. Or an application interface, or a magazine, or a PSA. But it takes an extensive amount of time and attention to detail to make something really work on its own – and more importantly – for a client.

When it comes to Visual Aesthetics, a designer can’t really afford to skimp on anything. Everything has to be done with a purpose. When I started iMedia in the fall, I understood that fact, but I just wasn’t sure why certain design choices worked more than others. My only reason, in my mind, for designing something, was “it just looks good that way.” That kinda of reasoning might work for an undergraduate class assignment, or even in an iMedia course, but no one coming out of this class will think it will work for a client.

Moving on from this course into my final semester at Elon, I’ll be carrying the principles taught in Visual Aesthetics along with me. I’ll be building a mobile website for my capstone project. Because of the nature of the users of the site I’ll be making, a clean legible interface and solid information architecture will be tremendously important. That makes all of the skills I picked up in Visual Aesthetics key to a successful capstone project.

While I’m not sad the course is over, I am certainly glad I went through it. It’s an empowering feeling to look at what my skills were just five months ago, and compare them to now. As I’m only a few months away from hitting the job market again, it’s great to have that confidence.

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It was fun… But it does not stop here.

This semester I have had different angles of about visual communication.  It has given me a better understanding of the world of digital design.  I have been able to take away what others in the field have already been through.  I have gotten great pointers on surrounding myself with things that inspire me.  I have taken away visionary ideas that I can apply to my own work.  I have I have learned about careers in the world of design and communication.  Since this course I have not been able to look at graphics and typography the same again.  While driving down the road and I look at a billboard, I think about what font and what software they might have used to get the affect they got.  When I watch a film, I think about if they used After Effects to get the visual conclusion that I am seeing.  I have a better understanding on different career paths and what it takes to get there.  Some of the assignments that we had to read or watch correlated with our current project for the week, so it gave me a better understanding and appreciation for the assignment.  The course has given me a wide range of sources that I can always reference in the future.

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The Art of a Title

A good title sequence can set the stage of how the audience feels going into the film.  I feel that an excellent title sequence should lock the audience attention so that they want to see the movie or show.  The right music, visual affects and kinetic typography are 3 elements that work together to make a solid title sequence. There have been times when I have been channel surfing and a show only has at most 3 minutes to grab my attention before I move on to the next thing.

“The same role as in a film: the title should always set the tone and be inventive. It should be the opening design statement that gets the audience or loyal following excited.” – Danny Yount, Director/Designer for Six Feet Under

From watching several of the title sequences online, I noticed that the placement of words in the title sequence in a way that it does not take away from the visual content yet providing content.  In the title sequence of, Silent Hill Revelation the words were placed in a way that you wanted to focus on the various gory 3d animation but your eyes were driven towards the text when it popped up on the screen. Music and background noise also play a part of how it id play out in the layout of the title scene.  Having a legible font is important. This goes back to our discussion on typography and how you don’t want your audience to pay too much attention the character. You want them to get the content and visual scenes.

 “I was taught that design is a type of visual communication and storytelling where a single image needs to say something profound immediately, in the simplest form possible.” – Danny Yount

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Design: Inspiration & Problem Solving

On the website, ThirtyConversationsonDesign.com, I watched several short interviews from the most creative designers all around the world and no two answers were ever the same yet it had overall a basic theme.  The individuals being interviewed were asked two questions:  “What single design inspires your work?” and “What problem should design solve next?”

Inspiration differs from one person to another but one thing remains the same.  You must have inspiration!  Period.  What motivates you and get you going every morning and every day? The answers varied from jukebox quarters, to their students, to 70s Volkswagen van.  Whatever the answer may have been one thing remained the same, they were passionate when they talked about their inspiration.  That’s how it should be… Right?  You must find something that makes you have the powerful feeling to get up and work towards something great. The responses from what design should solve next also varied.  Depending on what motivates you and your background reflected on what one may consider important in what it should solve next.

 

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