Ruby on Rails Workshop

I have done some basic coding in the past, so I am able to understand (somewhat) of how it is read and how it works.  The Ruby on Rails workshop was really a great experience for me because I got a chance to learn a different way of coding.  For my Costa Rica Fly-In, my key role is to code the website for my group.  Attending this workshop, allowed me to see another perspective of coding.  I have learned there can be more than one way to accomplish a task.  This same ideology is often applied in the interactive and design world.  The Ruby on Rails workshop is a way for me to widen my options in completing my future coding projects.

The Ruby on Rails workshop was a two-day event.  The first day I spent about 2 hours downloading the three software we would be using for day two.  While the instructors went around handling technical issues, it was a great opportunity to interact with other students and the instructors.  Attending events like these are really a great way to network with people in similar fields.  There was a good mix of individuals who were programing for the first time, while others just wanted learn a new technique and different career backgrounds.

Day 2 was the longest day but the instructors set the course of the day, so that it remained interesting and enjoyable.  For the next 8 hours, we took the necessary steps to build an interactive online recipe guide.  From this experience, I realized I may not be using Ruby on Rails for my Fly-In website but I did gain a new skill and a few new names to network with.

Posted in Converge South | Leave a comment

So that was a semester. Wait, really?

Let’s think back to the very first blog I wrote. I’m fairly sure the title was “How do I graphic design?” or something like that. That feels like that was simultaneously yesterday  and six years ago.

Alright, enough clichés. I really loved this class, honestly. I entered here with a little graphic design background (mostly in print layout) and left feeling like a half-decent designer. Or at least, I can put things together and not hate how it comes out. That’s a pretty big step for me. I joke that “I don’t hate it” is the highest praise iMedia students give out, but it’s true. We’re all lunatics and perfectionists. Especially when it comes to our own work. Not wanting to close Illustrator without saving is  about as good as it gets sometimes. What really changed with me is how I go about thinking of ideas. I’ve struggled coming up with ambitious ideas that I can pull off. Actually being guided through a proper, effective design process was really critical to that.

I’m not going to lie. There were definitely times when I hated everything. Even you, Motley. Only a little. And not maliciously. But this class really brought a lot of things to the table. Yeah, we didn’t really do much that was interactive. But that’s ok. We have that covered in other places. What we learned here was actual design. Things can be interactive for days, but if they look like crap, it’s just going to be an interactive piece of crap. And ain’t nobody want to interact with that.

I’m not entirely sure I want to be a designer. I kinda like it, it’s fun, but I’m not sure it’s something I could see myself doing for hours each day. The one project every two weeks was about all I could handle. But at least I know what I’m doing now. Design is everywhere. If you’re creating content, it had better be pretty. Or else what’s the point? People won’t pay attention to it if it’s ugly. So whether or not I’ve adjusted where I want to be in 10 years because of this class is neither here nor there. It’s more about what I can do now versus what skills I had at the beginning of the semester. And it’s more than “Oh, I can create cool motion graphics now.” I know how to go about learning how to do these things. This class was almost as much self-taught as it was anything else. But, here comes a Motley staple in the real world, you won’t have a teacher to hold your hand. I feel confident in myself going forward as a graphic designer now. And that’s basically what I wanted out of this.

But all that being said, this course’s final grade:

83%

Posted in Musings | Leave a comment

Listen to your elders

Michael Bierut’s 79 short essays are charming, informative and wise. I think that his essay about “How to Become Famous,” is hilarious, but most likely, very close to the truth. He give short and simple examples of what to do to be a “famous” graphic designer. It is reminiscent of Baz Luhrmann’s “Everybody’s Free To Wear Sunscreen” , turning topics like “How to Win Graphic Design Competitions,” into short introductory sentences like “Enter only the kind of pieces that win in design competitions.” This common sense/obnoxious statement is actually completely true. We often need to step away from our work and make sure that it serving it’s purpose. If you want to create something for a competition, make it appealing to a judge. If you want to create work for a client, make it appealing to the correct audience. NO BRAINER! But we miss that mark so many times before we get it right, time after time. My favorite piece of advice that Bierut shares in his “How to Become Famous” essay is in the section about “How to Do Great Design Work.” He says to simply “Do lots of work.” I whole heartedly agree with this statement. As a developing designer, I realize that the more design projects I do that are unnecessary, the more inspiration I bring to to my necessary work. If I take a moment to make a custom card or a silly poster for a friend, I bring that creative energy and joy to a strategic concept.

Bierut’s essay entitled “I am a Plagiarist,” makes me question my habits of looking at other people’s design work. I used to think that the more good design that you absorb, the better you are at understanding your own aesthetic and how to make strong design choices. Now I am noticing that studying others has its cost. With every inspiration to take from others, you begin to start closing your window of originality that you bring to a project. There are only so many ideas that will rise to the top in a creative project, and often times we can let other’s ideas over shadow our own. I’m not saying that I feel my work is plagiarism, but I hope to start considering how I concept ideas, taking steps to do some raw brainstorming before I begin researching and “stealing” inspiration from those I admire.

Just some thoughts.

Posted in Seventy-nine Short Essays On Design | Leave a comment

Bierut.

Reading through Michael Bierut’s essays on design, I felt like I was getting more of a psychology lesson than a graphic design lesson. Bierut talks more about the methods and the reasons behind graphic design than the actual form. I’ve written this sentence 1,600 times (exactly 1,600, I’ve counted) but it really is more about the mental process than the actual artform.

Let’s talk about fame. Fame is abstract. And stupid. We can agree on that, right? Fame is stupid. And like Bierut pointed out, it’s ridiculously subjective and formulaic. You can fool people into letting you become famous through graphic design. Although, obviously, money(fame)=happiness, Bierut hints that this isn’t the thing that should be strived for. I mean, it’s something to achieve if you want, but not necessarily the people who produce the best things don’t necessarily get the acclaim.

That last sentence basically could of came out of Ayn Rand’s “The Fountainhead,” which leads me to my next point: plagiarism. I’ve probably done it. I mean, I read a lot. There’s no way I don’t subconsciously incorporate ideas from other writers when I blog about whatever I blog about. But I really don’t think that’s plagiarism. In one of my 900 word ranting blogs for Lackaff I pointed out that music is almost entirely self-referential. The Beatles made it big by hammering out old American rock songs in Germany before breaking out with their own solo stuff. But you can’t get to creative genius without picking up on things people have done in the past. Western culture is too pigeon holed into specific stylistic elements.

But the point being, design comes from the past. And you have to adapt to the current methods and mediums, but being well versed in all aspects of it give you more of an arsenal than it hinders you from being successful.

Posted in Seventy-nine Short Essays On Design | Leave a comment

michael beirut is good at metaphors.

Michael Beirut gave one of my favorite quotes in the movie Helvetica. He was talking about the huge change Helvetica brought to corporate identity in the ’60s and what it must have felt like to go through that change: “That must seem like you would crawl through a desert with your mouth just caked with filthy dust and then someone’s offering you a clear, refreshing, distilled, icy glass of water to kind of clear away all this horrible burden of history.”

So I figured I’d enjoy reading the selections from his book, 79 Short Essays on Design. Each one is set in a different typeface to match its topic.

29. Vladimir Nabokov: Father of Hypertext
Here Beirut reflects on wasting an afternoon surfing the web (I think we’ve all done that) and after he returns to his weekend chore of putting away some books lying around, he picks up his copy of Nabokov’s Pale Fire. He describes Pale Fire as proto-hypertext because of the way the footnotes lead you around the book like hypertext links. Apparently some computer nerds at IBM even briefly proposed using it to test an early hypertext-like system in 1969.

This one really brought me full circle, because it reminded me of my second blog post for this class on Stitch Bitch by Shelley Jackson. I had written there about a book I fell in love with when I was 16, called House of Leaves, that is similarly structured to Pale Fire, with some crazy layouts thrown in.45. Mr. Vignelli’s Map
In 1972, Massimo Vignelli designed a map for the New York City subway that, when necessary, chose design over geography. The result was this map that is often thought of as incomprehensible, but Beirut disagrees. He says it was his favorite souvenir from his first trip to New York in 1976 and describes it as “gorgeous, iconic and cerebral.” I wasn’t sure exactly what Vignelli’s map looked like; I’m only a little familiar with the current version that replaced Vignelli’s in 1979, so I decided to look at it. And I think I agree with Beirut. But I’ve also never had to try and navigate the NYC subway system.

46. I Hate ITC Garamond
“The most distinctive element of the typeface is its enormous lower-case x-height. In theory this improves its legibility, but only in the same way that dog poop’s creamy consistency in theory should make it more edible.”
Beirut is good at metaphors. I like this essay because it tells me that it can sometimes be okay to hate something just because. Beirut lists a few reasons ITC Garamond is bad: it’s dated, it doesn’t deserve the Garamond name, its x-height is exaggerated, the letter-spacing is too tight. But he says he just really dislikes it for some reason that isn’t listable. Maybe it’s the combination of it all.

I hate ITC Garamond, too. Just look at it for a minute and compare it to some of the other Garamond derivatives. In the words of Snoopy, bleah.

Beirut also makes a good point: that he can usually find a saving grace in a typeface he doesn’t like.

This essay reminded me of that page at the end of all the Harry Potter books, with the diamond-shaped paragraph, that tells you the text was set in Adobe Garamond (as so many books are). I always read that page in every book, even though it said the same thing in all of them (except book 5 where the size is reduced to 11.5-point from 12-point!), because I liked it for some reason.

65. I am a Plagiarist
The part about Hellen Keller is my favorite part of this essay: “…when I wrote a letter, even to my mother, I was seized with a sudden feeling, and I would spell the sentences over and over, to make sure that I had not read them in a book.”

Beirut discusses the subjective nature of plagiarism and how it can be difficult to know if your idea is really your idea or just some faintly recalled memory of that thing you saw that one time. I think it’s really important to realize this, because we all derive inspiration from the worlds in which we live, and it’s not possible to be completely and absolutely original. And that it’s okay.

Posted in Seventy-nine Short Essays On Design | Leave a comment

Musings

All in all, I have always had a passion for visual aesthetics…however, I think this class has truly helped me to refine my taste and improve my process. Storyboarding was a major design element that I have never before valued. Usually when I begin an art or design project I just kind of jump right in…however in this class I came to realize the importance of a plan and drawing in general. It not only helps with organization but also assists in stumbling upon creative ideas you may not have reached otherwise.

I also feel that through this class I came to a better understanding of how to derive ideas from other sources without jacking them completely. I know now how to look at something, hear something, watch something and allow the reels in your brain to start turning. I enjoyed taking my lived experiences and aligning them with outside inspirations in order to create a product that I am proud of.

 

This class has been my favorite so far in the program, but…I kinda knew it would be. I have the most pride in the work I’ve developed for Visual Aesthetics and I think the class gave me a strong base knowledge of all the programs I need to become more familiar with. I also think this class has improved my understanding of how to more effectively develop and tell a story. Hopefully in my future career I will be able to implement the creative elements I learned here…I think I would really enjoy working with design in my professional life. I’ll miss this class next semester, Phil!

Posted in Musings | Leave a comment

Interactive Design: The Possibilities are Endless

Since I came to the program with zero software and design skills (other than art), everything we learned impacted my view on design.

I think I already had an eye for color and composition, and the class has given me the tools to execute my eye more effectively.

All the design software we are learning gives me so many choices—choices that otherwise would have either been impossible for me or extremely time consuming.  Choices like drop shadow, video, immediately changing color and shape choices, editing.

I learned a lot about things I previously know nothing about.  Like info graphics, motion graphics, interface design, layout, typography, professionals in the field.

I learned how to give and take criticism, which I think is a very valuable lesson.  I think I’ve grown a much thicker skin—which I really needed to.  It’s important to be open to others perspectives, and to give and take in that way.

I watched some of the most awe-inspiring video shorts on amazing creative people.

I think I’ve learned more than I really know, and what I’m learning will continue to unfold.

Coming into the program as a writer, I think I’ve learned that storytelling is much more powerful when it’s visual. I look forward to “stepping off the page and onto the screen” as Rick Morris did when he switched from illustration to motion design.  I’m more excited than I can say in words.  Maybe I’ll make a video about it instead.  Or create a motion graphic.  Or an info graphic.  The possibilities are endless.

Posted in Musings | Leave a comment

Design design design

I chose to watch Rick Morris because of its relevance to our motion typography assignment.  Granted, based on the timing of the assignment they were probably all relevant (I chose based on the title).

 

I enjoyed the tour of Rick’s home but I especially enjoyed the section of the video about sizzle reels.  Watching the Tracy Myers sizzle reel at Converge South was my first introduction to them at all, and I had certainly never thought to make one (what would even be in mine?)  I thought his advice was super relevant though, and can be interpreted more broadly. Only present your best work.  It’s better to have a few great pieces than to have some great interspersed with mediocrity.

 

Posted in Broadcast Designers | Leave a comment

Musings

I think an understanding of visual aesthetics is a crucial part of our education.  No matter what direction we each decide to go with the degree, an understanding of visual design will lend us credibility.  I like that we used the semester to develop a deep understanding of each of the programs, how to create visually appealing work, and we also were able to read or watch relevant information.

There were times throughout the semester (wait, lets be serious, it was for the duration of the semester) that our work load was so busy it was nearly impossible to seek out the work of others in the field for inspiration.  Sure, occasionally we’d stumble across something interesting or relevant, but having it assigned made it much easier to gain new perspectives.

Design is hard.  Coming into iMedia I had never really thought much about it, and definitely hadn’t tried to create much.  This semester has pushed me beyond my limits, and at times I felt like I was drowning in the sea of work we had.  Somehow, though, I survived.  Through all the criticism, constructive and not, we made it through.  I feel like we have developed a strong support system within the class though, and I have enjoyed the opportunity to learn from my peers.

I’m pretty sure I don’t have a future in design, but I’m grateful for the opportunity to push my boundaries and be forced to try and design to the best of my ability.  The skills learned through the use of all the programs will help to inform my work in whatever path I choose.

Posted in Musings | Leave a comment

I Officially Love Design

Whenever I discuss the program with friends or family, I always talk about this class. I bring up the projects we’re working on, the blog assignments, something I discovered through this class. It’s because we have regular assignments and the blog, which exposes us to so many things. Even something like the title sequences – I shared those websites with a PA friend of mine, who I was surprised had never heard of the site (indeed, never given much thought to title sequences either). He exclaimed how much he loved the sequence from “Archer,” the fact that of course there would be a site like this, and that he was hooked.

I’m really looking forward to showing the work I’ve done for this class, even if it is unfinished or wasn’t the best, because it’s different and cool and showcases the strength of the program. In fact, when trying to describe what I’d be learning in the program over the summer to an uncle, I mentioned ESPN and sport graphic sequences, effectively describing the title sequences and graphics for television shows. I had no idea at the time that you used After Effects to do that, nor how difficult it actually is, but it seemed like something I would learn how to do.

So many of the resources given to us through this class I have saved and vowed to look at in more detail. Typography. Information design. LATCH. Thirty Conversations on Design. This class has really sparked my interest in design – a latent interest, to be sure, but one I am eager to learn. I still feel I have a good eye, hopefully one made stronger by this class. I want to incorporate more design in my own work and background, and I know that’s going to take a lot of time and discipline to really learn the tools.

In the last few days, I’ve also gotten some hints as to what career direction I want to pursue. Although there is no doubt that I’m not going to be a designer in a traditional sense, I hope to take my growing interest in design and incorporate it in my field, even if it’s just to make sure things look pretty and user friendly.

Design is everywhere. In many of the websites I frequent (magazines and those of that type) there is a whole section devoted to design. Design is incorporated in our everyday world, and we saw that in the movie “Helvetica,” in the conversations with designers, in, well, all of our assignments. It’s in cities and towns, bicycles and pill bottles, furniture and can openers. My father worked for many years at the Cooper Hewitt National Design Museum in New York City.  I remember going to the museum once as a kid and scowling. What a boring museum. At the time they had an exhibit on the design of chairs. Chairs! Ugh! Who cares?!?! Yet now, throughout the course of the class, I have regretted not being more interested, that I had actually visited the museum when I could have had behind-the-scenes access. The design of objects is suddenly looking a lot more relevant and cool.

Speaking of objects, as much trouble as I am having in designing my smartphone application, it’s made me look at my current phone in a whole new way. For example, the alarm function is hidden; it takes me several steps before I can even find the button (it’s not really a button, but used here for lack of any other term). It’s buried, and that’s silly, because it’s one of the most useful applications on my phone. I remember loving this phone when I got it in July 2010, and inevitably, this program has given me a few pangs of envy, wishing I had a better phone. In looking at the iPod touch, I’ve also seen how beautifully simple and easy everything is laid out, and I liked that many of the functionalities we had to design for our project were separate. I’m not a smartphone user yet (meaning I most likely will be), and I’m curious to see how will I interact with these interfaces.

Overall, this class has given me a newfound love of all things design, and I seriously hope to gain design skills so I can be super awesome and spectacular!

Posted in Musings | Tagged , , , , , | Leave a comment