It’s a glorious age for designers

In “Thirty Conversations on Design”, designers are asked two simple questions: “What single example of design inspires you most?” and “What problem should design solve next?”. It was very interesting to hear the designers answer to what inspires them. Of the few responses that I watched the inspiration ranged from a game, guacamole, stories, to art itself. For me it was inspiring to see that these creative individuals had different things that inspire them. It was also a general consensus that everyone feels that “What problem should design solve next?” was a very difficult question because it is. So instead some of them gave answers as to what could help you as a designer.

The most intriguing designer to me was Ze Frank. He was a little odd and irrelevant in his video but it was captivating. I agreed with him about the importance of social design. I never thought that social interactions could be considered design. But it is. Especially with the rise of social media. This allows for users to give feedback which is great for designers. They are now able to get the actually feedback that they need from users and can tweak and improve their design methods or whatever the case may be. Frank also mentioned that for design to solve a problem it would be wonderful if designers can take something everyday and place many lenses on that one thing and make it something beautiful and amazing. I agree. That is exactly what I want to do with my capstone. I want to make a simple biological component seem extraordinary and engaging. I believe that it will be a challenge but a good challenge for me as a designer. I will need to be able to re-create the process of melatonin secretion in a way that it is simple enough for a child to understand and engaging enough to keep an average adults attention.

 

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