Formalism & Post-Modernism

Joel Shapiro's artwork is a part of Formalism.

Formalism is “art for the sake of art.”  The theory behind Formalism is that the piece of art can stand alone just based on its aesthetic values.  The form of the object is of the biggest concern to the artist.  For example, Joel Shapiro’s untitled sculptures are successful, at least to him, because they the emphasis is based on its physical structure and form and relies on abstraction.  The statues have a lot of attention brought upon themselves based on the materials and their colors that make them, but most importantly because of how they are shaped and what they represent, in this case the human body.  Post-modernists do not see art the same way.  For them, they believe art can’t be looked at without taking into account the aesthetics and ethics involved in the process.  There are several ways to describe Post-modernism, such as chaotic, anti-Modernism and anti-Enlightenment.

Formalism and Realism seem to go together.  When you look at art from these two theories explanations are not needed.  It’s like you can look at the art and not have to wonder what in the world you’re looking at.  It seems like Post-Modernism is more similar to Expressionism than anything else, because it can be abstract.  To us, different forms of these two arts might not even look like art at all and we may find ourselves asking “Why is That Art?”

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Rick Morris is a Genius

Rick Morris is a creative and visual genius of motion graphics.  While watching his videos I felt enlightened.  His pieces are truly a work of art and I felt extremely inspired when looking at the sequences he has created.  He has crafted pieces for many different clients such as Rhapsody and Toyota and they all are uniquely made.  From the 3D look of the illustrations, to the colors and shapes of his work, those elements come together to create wonderful products.

The most compelling segment I watched was the Sources of Inspiration video in which Morris talks about some of the things he feels inspired by when creating his art. I personally find it hard to tap into my creative side when creating projects, and I often can’t find inspiration.  Or, when I do find inspiration, I don’t know how to implement it into my own imagination and pieces.  He talks about how several areas stimulate his creativity such as things around him.  He also mentions music as a source of inspiration.  Music is a very powerful medium that can invoke all sorts of emotion in a person.  So when he spoke on creating a flow in his art from something he hears from a song, I thought that was very interesting.  Listening to him talk about finding inspiration has encouraged me to look around and find inspiration in everything. From the movies I see, to nature, to interesting pieces on the web, design inspiration can come from anywhere.

He also talks about building reels as students. This reminded me of the importance of taking advantage of being a student. As a student, there are so many more opportunities to get your work out there for people to look at and critique, and sometimes it’s easier to get your foot in the door (for things such as internships) under the covering of being a student.  During these times, one can receive free valuable insight into the industry

I also found it interesting that one of his “tools” of choice was a pen.  He mentions how important it is to get thoughts and ideas down on a sheet of paper as quickly as possible.  I found this interesting because in class professors stress the importance of writing ideas down.  For some reason, I rarely do this, and I’ve had to learn the hard way that jotting ideas down is important. In fact it is probably one of the most important parts of the process.  Morris mentioned that is the first thing he does, and Illustrator and Photoshop is the next stop.  It made me think of my bad habits of designing backwards in many of my assignments. Instead of planning sketching and designing in Photoshop or Illustrator, I skip straight to Flash and design there only to realize how much more time it takes to design of the top of the head.  My favorite is when he says he likes to think of his brain as the factory and his eyes and hands as the tools. Good Stuff!

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Data Visualization

In the short film, Journalism In the Age of Data,  Fernanda Viegas, an IBM researcher, says:

“Half of our brain is hardwired for vision. Vision is the biggest bandwidth that we have in terms of sensory information to the outside world. So what visualization is doing is that its just taking advantage of the fact that we are so paramed to understand the world around us in terms of what we see.”

This quote is dynamic and captures the power of visualization.  People would rather look at something presented through a cleverly orchestrated chart then to read through lines, and lines, of the same information.  Data is best when it captures the attention of it’s audience visually, and presents accurate information that shows its importance.

There is an art of taking basic, mundane information and making it more appealing.  Reading a long document compacted with different statistics and data can be boring compared to a creative infographic that displays the same information.  It is almost a guarantee that a viewer would retain more information from this method, especially when people are becoming accustomed to instant gratification that our society has built.  Visualizations put data in context in a quicker, straight-to-the-point, way

Today there is unlimited access to information especially since agencies and governments are becoming “transparent” by sharing all of its data.  Being able to take it, analyze it, and illustrate it visual is something that will become increasingly important in times to come.  It is evident in the popularity of infographics.  Even now you can do a Google search of infographics and tons of creatively crafted data visualizations pop up.  Before attending graduate school, I had no idea what an infographic was.  In fact I had never head of one. However, the fact that we had two projects that required us to create interactive infographics tells me that this area is important.   I believe that it is the next phase of infographics. More and more people will start creating interactive versions which encourage audience participation as opposed to print infographics that are met to just be looked at.

However, it is important to remember, pretty designs dosen’t mean great communication of information.  Infographics need to have a focus or perspective.  Simply creating an illustration or chart in Illustrator doesn’t automatically transform the information into something interesting. There still has to be a story behind it, a narrative that keeps the viewer’s interest, and clear outlines that display the purpose of the information.  In the end, it has to present an overall picture that puts the information in context.  Otherwise you’ll just have a pretty illustration.

 

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Musings

What have I learned that impacts the way I approach the design of visual communication content? Holy manoly. The following is an unordered list written in html. It contains the things I’ve learned.

  • Books are better than movies.
  • You can say, “I love you,” in Helvetica. And you can say it with Helvetica Extra Light if you want to be really fancy. Or you can say it with the Extra Bold if it’s really intensive and passionate, you know, and it might work.
  • I am who I say I am.
  • It’s perfectly ok to plagiarize. Except that it’s not.
  • Thought is finite. Except that it’s not.
  • In order to create, I must be willing to destroy. Mistakes are valuable and worthwhile because they lead to better design.
  • Art has a pacifying function in society. It allows people to gather about something and have something in common.
  • When designing for an idea, it is important to figure out the appropriate aesthetic for what that idea is trying to convey.
  • If you can’t reminisce about “School House Rock,” you’re not American.
  • Casting is terribly important when making a serious film.
  • Camera angle, lighting, and setting your shots are just as important in animation as they are in real life.
  • Subtle things like texture and alignment can make all the difference in the world.
  • My heart speaks to my brain, which speaks to my hands, which create. It’s important to feel when I design.
  • Administrative debris is a design of the past. It is entirely unnecessary in today’s world of such advanced technology.
  • Clutter and overload are a failure of design.

Having an understanding of visual aesthetics is important when the artifacts being created are interactive, as crappy interactive design would seem to indicate. Grouping, continuity, closure, similarity, figure/ground relationship, and I’m sure I missed some, are important in interactive design as they are in static design. Actually, with so much of our interactive design being designed for flat spaces, like screens, the difference between to two currently is not all that different. Sure, it’s *becoming* different, but as it stands, interactive design physically looks an awful lot like non-interactive design. And even when we do move entirely from flat images to 3D, it will be equally important to keep these concepts in mind. I know when we’re working with holographic interfaces, we’ll still want all our buttons grouped in an understandable pattern, and we’ll still want to be able to get the feel of the design without confusion.

About my career, I don’t know. I’d really like to go into app design I think. By the end of next semester, I’m sure I’ll be able to make a living in that field. Whether or not I’ll want to stay there is irrelevant. I mean, look at Sang: he’s got a degree in microbiology for crying out loud.

And if I didn’t learn anything else all year, I know what “shibboleth” means, and that might be useful one day. You know, like if I make it on Jeopardy! or something.

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Journalism in the Age of Data

We all know that the visual is important.  It’s why we are in this program.  The visual and the interactive are the basis for a lot of what we do and what we will do after this program has been completed.  However, it is often easy to forget that while the visual is important, the informational is equally as important.  We really have to try and convey both information and strong visuals when we design and create.

This video showed that information is a strong and necessary part of journalism and that, in our effort to make things more visual, we can’t lose the fundamental roots of what makes and gives the visual purpose.  Looking at information graphics specifically and our frequent use of them throughout the semester, the visual is important but the content by which the visual is created is equally if not more important.

There is something being done with information graphics that is filling a void that simply words cannot fill.  That’s exciting but finding a balance between the two is the only possible way for correct and effective data visualization to occur and sustain itself in this interactive and visual industry.  We have to respect the numbers so we can illustrate and visualize them effectively.

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Musings…and other rambles

The motion typography assignment was definitely my favorite. After being accepted, I visited a graduate school in Pittsburgh that I attended last year. In the class, they were being introduced to After Effects and a previous student’s (amazing) work was shown. Ever since then I have wanted to do a project like that.

Even during bootcamp, when we were first given our final project I pulled out my notepad and pencil and tried to come up with a plan. I didn’t rush to the lockers to grab a camera and start shooting because I had no clue what I wanted to shoot. Before, I thought that was just how I worked best. Now, I have a stronger appreciation for the process and a stronger understanding of how employers appreciate the process.

I don’t think the class really impacted how I see my professional future though as I already knew that designing needed to be a part of it. To be completely truthful, I don’t know how challenged I felt in it either. Granted, I was close to an art minor in undergrad and have taken graphic design and digital art classes, but I felt the class was missing a bit of direction. I will also fully disclose I stopped doing the reading a couple weeks in. I’m sorry, but I know I don’t learn from reading, and if we’re not even going to discuss the readings in class, I won’t attempt. Maybe if I had I would feel differently, but we didn’t talk much about what good design was or what made it good design. I know a lot of people though the kerning in-class activity was simply busywork, but that kind of thing forces you to think about it. We should have turned it in or at least swapped with someone else for feedback.

Other thoughts…

I think pairing the alien typeface and motion typography assignment back to back would have made more sense rather than doing other, unrelated projects in between.

As I’ve mentioned before, I think group projects like the PSA could be tweaked for each of us to get more of it. Shooting video is definitely easier in a group, but editing is harder. Have groups to develop a storyline and shoot, but each edit individually. Could also spark some interesting conversation on shot / editing choices each person makes.

I think each project was dragged out too long. We didn’t need a week to sketch. Sitting in the exam Saturday, I also thought that having a full-class critique and then having the project due 2-4 days later would be helpful. Don’t look at them all together again, but let us get the feedback and incorporate it into our projects. So much changes when you go from paper sketches to computer generations that another step of feedback in the process would be beneficial.

I’d propose having the “final” in-class critique and the same day go over the next assignment. The next class period the first assignment would be due, giving us time to make minor tweaks, and the class after that sketches for the next assignment should be do. In this way, we’d all come out of the class with stronger pieces and at least one more project. I think saying that we only had a semester to cram a lot in was an excuse and we could have been pushed a lot harder. I know many others would want to kill me for saying this, but I was expecting the whole semester to like the last two weeks were (in all classes). I didn’t want to feel comfortable going out of town for a weekend, leaving my laptop behind (on multiple occasions.) Isn’t the saying you spend 2 hours outside of class for everyone 1 hour inside? Again, I didn’t read, but I didn’t spend close to 7 hours a week on this class.

In summary: I enjoyed the class, but I was expecting more. Here’s to hoping next semester is a rude awakening.

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Farewell Visual Aesthetics, But Not Goodbye

In Visual Aesthetics I’ve been able to understand what my strengths and weaknesses are and how I can make improvements in my work.  I’ve realized I do my best work when working on a design that’s based on something I’m passionate about.  For example, I am passionate about shooting and editing videos and The Beatles.  My strongest projects this semester were the PSA, typography and alarm clock app.  I was finally able to shoot and edit video for the PSA, which I had been looking forward to doing all semester and wish we had been able to do more video assignments, and I feel like what was produced did not disappoint.  I struggled to come up with an idea for what I wanted to dof or the alarm clock app.  Once I decided it would be easier to come up with a theme it was much easier to design because I chose something that I knew a lot about and really enjoyed, The Beatles.  Going forward, when I have a job I need to be able to use that same passion for every project that I’m assigned.  I don’t want this blog to come out sounding the wrong way, I spent a lot of time and worked hard on each project, I just think some were more successful than others.

This was my most successful page from our final project.

It is also important to understand how to design something in a way that will allow it to function properly once it gets to the interactive phase.  The alarm clock app is a perfect example because we had to understand how to do both.  I had to figure out a way to implement Beatles designs as a way to navigate throughout the app.  I stuck with a constant theme of using silhouetted images of The Beatles that when tapped, take you back to the home screen.  If I could do this project over I would have started earlier on the design and left more time for functionality.  With the calendar page I would have liked to have shown how to add an event instead of just explaining the idea to the class during my presentation.

Going back to the beginning of this blog post, I want to spend my career creating content for a company/team/product that I am passionate about.  If for some reason I get a job working for someone else I’m going to have to use the same passion to create successful designs and content.

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Clutter is Failure

Other’s have mentioned the quote “to clarify, add detail”. But what Tufte says afterwards is equally, if not more, important. “Clutter is a failure of design. If the information is in chaos, fix the design, don’t throw out information.”

I think far too often we get too strongly married to our own ideas, especially after spending significant amounts of time and effort on them, that we can’t step back and see that it’s not working. That’s one of the reasons I opened all of my phone designs together in Preview to see how they related.  At the same time, I know I have also been guilty of not being fully satisfied with a design, and taking it one step too far. That one extra step can completely ruin a piece, and in the art world can be irreversible without the handy “command + z” option.

Whether you’re adding detail to clarify, because you think it’s necessary or because you’re not yet satisfied with a design and are exploring options, you can clutter your work. If the detail is necessary, it might mean shifting around what you already have rather than trying to incorporate it in around what’s already there. I think this is an area where newer designers struggle, focusing more on the work already put in rather than the success of where they currently stand.

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Reflections

While I may have had a little less to learn this semester in Visual Aesthetics , only because I built my whole undergraduate career around it, there are always things to learn. I really enjoyed exploring how traditional forms of art and print work could be extended into the digital world.

My favorite projects included motion typography and the iPhone interface. It’s kind of a shame that these were the last two projects. While it’s good that we can use all that we’ve learned up until now, I think they got rushed in the end of the semester craziness.

Katie and I started an online this semester as well and we spent a lot of time working on the design and aesthetics of our publication. I think it was a great side project the experience will be beneficial to my upcoming projects next semester.

I loved taking this class for the sole reason that it reminded me how much I love design. I came into the program wanting to delve into social media and social networks, and while they’re still an interest of mine, I have rekindled by passion for creative design-based problem solving.

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Musings…

What I most appreciate about this class is the knowledge it allows me to use to discuss design and art.  One of BIGGEST pet peeves is when people discuss topcis that they know NOTHING about, or, even worse, when they only use evidence that they heard from a Fox News Correspondent.  Blech.  I can now say I am not one of those people when I discuss art.

What I appreciate more is the evidence and experience this class gives me for my future career.  I can now argue or discuss design choices even if I am not the designer because I now know what does not works and WHY.

I even like designing now.  I don’t think I will pursue a design career, nor do I think I am very good to do so, but I can dable here and there and produce decent work.

I felt the class went under appreciated by a lot of people, and that was mostly due to group work.  I felt a lot of the work was dumped on those in the group that were good designers and the rest of the group did the minimum of work.  And the fact that many of our assignments had to be functional made a lot of people dismiss the design aspect of our projects and make up for it with functionality.

My favorite group work was with Emily and Ty.  We completed all of the shooting together, we made the decisions for the commercial together, we sat down and edited all the footage together, we chose the music and shots together.  That’s how the project should be done.  The only other way to do so would be to assign roles, but I felt that many people chose easier jobs and neglected their work and others had to make up for it.

I digress.  I think I would like the class better if there were more individual projects.  Just because I feel its hard to design a project with so many opinions.

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